Bridge Hand Of The Week
Nov 23, 2015
Norths’ bid of 2NT showed at least a limit raise in spades. West starts with the ♥K. What is your plan for getting to 10 tricks?
Declarer wins the ♥A and considers his game plan. If diamonds are 3-2, declarer will have an easy route to 10 tricks. He simply cashes the high diamonds, gives up one trick in the suit and loses a trick each in hearts and clubs. This will lose when diamonds are 4-1, so declarer must play more carefully.
After winning trick one, declarer pulls trumps, cashes the minor-suit aces and exits in hearts or clubs. The defenders can cash a heart and a club, and if the winner of the last of these tricks started with a singleton diamond, he will be forced to give declarer a ruff-sluff for the contract.
If the winner of the second trick started with four diamonds to the Q-J he will have a choice of giving declarer a ruff-sluff or playing a diamond honor. Declarer will play low and the defender will then have the choice of a giving declarer a ruff-sluff or leading into the diamond tenace. Either way, declarer loses only three tricks.
If declare fails to cash the ♦A (the king works, too), when the player with the singleton diamond wins, he can exit with that card. Declarer would not be able to avoid losing two diamond tricks. The full deal: